

I don't even remember that one tbh, it's not that commonly used (sentinel and gwn are laughing at this) but i'll check it out as soon as i'm back home. I have to check that).Īlso thanks for the feat idea. I could go more into barb and stop monking after a few levels though (depending on the monk weapon dice i may wanna grab more damage, unless barb bonus damage is higher. Open hand is wis-intensive, yes, but neither shadow nor elements, sun soul or death really fit the kung-fu character (which doesn't mean they're not beyond awesome, but this character is heavily roleplay based). That and the rage bonus damage on str attacks (multiple ones if you count flurry in) are some good points speaking for str. Reckless attack only applies if i attack using strength, which i wouldn't do if i played the dex build. 12) -Barb also give you CON saves, those are pretty nice, Monk will only give you STR and DEX save, so even if you are going with a DEX build, i may recommend you to start out as BarbThe con+str barb is also a good way, but it means sacrificing the chance to hit if your hit stat isn't the highest one (though with mountain dwarf and standard array you could land both highest stats on a +3 mod.) Note3: If you start as a Barb you will have more HP (as you will have the Max hit dice on your First Lvl. 12) -Barb also give you CON saves, those are pretty nice, Monk will only give you STR and DEX save, so even if you are going with a DEX build, i may recommend you to start out as Barb Note2: Also i don't think you should go with Open Hand monk (as that need a good WIS) and that will make your more MAD, why not go with something that doesn't need much of the WIS (and concentrate on using the Barb Unarmed Defense, instead of the Monks) Note: Yes, Reckless Attack apply to Flurry of Blows Could get the Eagle Totem to take more advantage of the Mobile feat and make your character quite mobile (you don't have to worry about your AC much when you are not in your enemies range) Also for STR build you could get Mobile (feat) to make your character a Hit and Run character (only use this tactic when you hit, if you don't stay in range cause if you don't take damage or do damage the Rage will go away) If you want the STR build but have problems with the idea of getting hit a lot, then, have CON as one of your main stat (so you can take hits, and as a Barb it applies to your AC) You can use Reckless Attack with your DEX build I won't dip into warlock (which seems to be the common solution for most build problems, at least according to some). So far, i think about starting as monk (unarmored defense = 10+dex+wis), making my stats dex>wis>con>str>cha/int, going open hand style, then after some time dipping barb, going totem warrior (probably bear, possibly eagle) and raging for the sake of taking less damage when i get hit (which shouldn't happen too often), because that fits the idea of the instinctive dodging better.Īny ideas? Did i miss something? Did i make errors (except crossing two classes that are so different)? Is the str-path better in anyone's opinion, or should i prioritize wis, con, maybe even cha for some reason? potentially able to dodge almost everything) + higher AC (combined with danger sense etc.

+ can use this instead of strength when wielding monk weapons

lower dex, therefore eating hits, and that with less hp than a pure barb + reckless attack (does that mean advantage on flurry of blows too?) + can use more aspects of rage (including rage bonus damage would i do bonus damage on the flurry of blows attacks too?) The possibilities for this MADness are either a strength-based monk or a dexterity-based barbarian, or both and lower con/wis (cha/int are going to be dumped anyway). How the hell can i build this to be at least a bit viable? I know there's little enough synergy to make an optimized build, but i want it to work. Fluffed out: my character chugs a bottle of self brewed booze (basically lighter fluid) as a bonus action, thus entering rage. The basic idea behind it is a martial artist using "drunken boxing" ( ) as portrayed in the "drunken master" movies and various other media: the fighter consumes huge amounts of alcohol which makes their movements unpredictable, therefore they hit more and get hit less (of course irl this doesn't work if only because the actual martial style needs an incredible amount of balance and control). As often, i've come up with a multiclassing idea that may be interesting to (role)play:
